Animators bring drawings or computer generated characters to life on screen. They produce multiple images called frames, which when sequenced together create an illusion of movement known as animation. The images can be made up of digital or hand-drawn pictures, models or puppets. Animators tend to work in 2D animation, 3D model-making animation, stop frame or computer-generated animation.
An animator’s tasks typically involve:
Some animators are self-taught, but many start by taking an animation or art-related course to develop their skills. It’s useful to have a good mix of creative and technical skills in animation. You could also start in the industry with qualifications in other relevant subjects such as: illustration, graphic design, computer programming, model making or sculpture, 3D design, maths or physics, and multimedia design. The majority of the learning is gained through doing in-service training with a professional animator.
Contact each institution for their specific requirements, but these subjects are recommended:
• Visual Arts
False Bay TVET College
National Certificate: 2D Animation NQF L5
National Electronic Media Institute of South Africa (NEMISA)
Animation Programme
SAE Institute
Higher Certificate: Animation and Visual Effects
Prestige Academy
Diploma: 3D Design and Digital Animation
Boston Media House
University of the Witwatersrand
Bachelor of Engineering Science: Digital Art; Bachelor of Arts: Performing and Visual Arts (Game Design)
Artslink – www.artslink.co.za
Animation South Africa – www.animationsa.org
National Film and Video Foundation – www.nfvf.co.za
Why did you choose this profession?
Mainly because of my love of art, fantasy games and stories. My work combines all these in the best ways.
What training did you undergo and where?
I studied a bit of graphic design but mostly I’m self-taught through internet resources, painting tutorials, and courses aimed at game art, illustration and concept art. What makes this great is how affordable it can be. There are, however, many online schools focussed on concept art, illustration, storyboarding, etc., such as Schoolism, Gnomon Workshop, CG Masters Academy, CG Spectrum.
Describe a typical day
It starts with a daily online company meeting, going through the tasks and seeing what everyone is busy with, a status update. I then paint and draw on my computer or use 3D software to create art, get feedback from my art director and make the changes, send it over and hope it gets approved. This can be a 20min task or it could be a large illustration that takes days to complete. Basically, I design and visualise (paint/draw) content used in entertainment media.
What do you enjoy most about your work?
The creativity, the challenge, and the fact that I get to make amazing art for a living.
Any dislikes?
The business side of it. This is more the case for freelance artists that work with multiple clients and have to do the marketing, the contracts, etc. Sometimes you deal with clients that just suck the joy out of everything.
What hurdles have you had?
The most difficult thing is managing a balanced life, especially in the early stages when there is a ton of learning and studying. In order to make it, you have to work long hours, late nights and over weekends sometimes, and that becomes a slow grind. It's most definitely not for everyone.
What’s been the highlight?
The work I've done for games and seeing something that I’ve designed on a film or tv show. But really, it's every time I’ve put my heart and soul into a piece of art and it’s good. Right now, it's the comic book that I’m writing.
What are your future goals?
To be a better artist, I have a few projects that I would like to work on, maybe a very grim dark fantasy show, but my main goal is to finish the comic book that I'm busy making and hopefully publish it.
Experience vs formal training?
Experience, work-ethic and the ability to take criticism is key. I don't have formal art training. Graphic design was a good base and starting point but, ultimately, on a technical level it didn't help much.
Is there a type of personality best suited?
Yes! This is a highly creative field, yet extremely technical, so it’s well suited for people with a love of cinema or games and those that love reading science fiction or fantasy. This is the career for those kids in class that always drew superheroes and knights on the back of their math exam papers.
Any advice for those just starting out?
Play the long game. It's not the easiest or the fastest path but treat it like a business. Draw a lot, draw all the time, draw everything you see, and then on top of that try to understand everything that you draw. Focus on learning the fundamentals of art: design, human/animal anatomy, composition, colour and lighting, storytelling, and then just knowing your chosen subject matter. Stay away from crutches like AI-generated imagery – you don’t learn anything from that.
Interview date: May 2024
Animation is an unusual career. What is it that you actually do?
A visual supervisor is the middleman between a director and the 3D artists. I’m responsible for maintaining the overall look of the animated film and ensuring all work from artists is of the best standard, to keep the directors happy.
What training did you undergo and where?
I did a 3D Animation course (three years) at The Animation School in Woodstock, Cape Town.
Describe a typical day on the job
Mornings are spent reviewing artists’ work internally, ensuring that the quality is good and all the director’s notes have been addressed. Reviews with the directors then take place in the afternoon. In between this, I prompt the look of the film by interpreting the look of assets through visual boards and other references in order to guide the artists creatively.
What do you enjoy most about your work?
Being surrounded by such creative and talented artists means that I find every day inspiring.
What don’t you like?
Stressful deadlines sometimes mean working long hours.
What hurdles have you had to overcome?
Much of film-based work is contract based/short term, which makes long-term planning a little tricky. I find the work/life balance is also a challenge when you’re a creative.
What’s been the highlight of your career to date?
Sitting in a cinema watching people enjoying a film that I have worked on.
In your line of work, is experience as important as formal training?
Formal training is great for getting a solid foundation, but 95% of my learning was done within the working environment.
Is there a type of personality best suited to this work, or certain traits one should have (or not have)?
Having an ego as an artist is the quickest way to ruin teamwork. Show interest in those you work with, as it makes working together as a team more effective. Be open-minded to continual learning and critique, as these will help you grow as an artist.
What advice would you give to someone starting out in your career?
Research. Having realistic expectations about the career, and the nature of the industry is important. Be humble and absorb all you can from those around you.
Describe your job in three words
Fun, creative and rewarding.